Hey Guys, I’m taking a break from my Helloluxx Turbulence FD and particle training to create an intro to explosions using TFD and X-Particles Tutorial. Yes, I’m taking a break from TFD for more TFD haha . So this an intro to explosions tutorial that goes on for about an hour. These techniques can be translated to the standard built-in particles or Thinking Particles too. I just prefer to work with X-Particles for most of […]
Hello! I’ve been insanely busy working on multiple projects and some new tutorials . I’ll have some updates soon but in the meantime I wanted to give a shout-out to my friend and co-creator of Pyrrhosom Alexander Lehnert and my friend Tim Clapham. They both have some awesome new training available over at helloluxx. Tim’s training on building an ident from scratch using Cinema 4D and After Effects: learn. Idents Alex’s training on product shots […]
With the announcement of Cinema 4D R15 at Siggraph, Alexander Lehnert and I are happy to finally release the teaser trailer for our up and coming animated shortfilm “PYRRHOSOMA”. Alex and I have worked on a few projects together before but hadn’t collaborated on our own project until now. We are both passionate about filmmaking and when we ‘digitally’ met about two years ago we have been talking about collaborating on a short film. Around […]
Well, it’s been a while! 2013 has been very busy both in my career and personal life. I got married in April and all the planning that goes into that has taken up a lot of my free time in 2013 but for good reasons . Anyhow, back in April I also demoed a beta version of Turbulence FD for Jawset at the Nvidia booth at this years NAB. It was great fun. I’m currently […]
I created all of the VFX for this spot on a pretty quick timeline. I also Supervised the shoot and created some basic previs from set measurements. We had some practical fire on set but it wasn’t enough so I added digital fire with TFD and also had the DP shoot some practical elements for me to layer in as well. Here is some R&D I was doing with TFD and X-Particles.
In the past I’ve struggled to get C4D’s motion vectors working correctly with the VectorBlur node in NUKE. I’ve seen a lot of other people struggle with this on multiple forums too. I’m very much still learning NUKE so by no means am I an expert with the program but I think I found a useable workflow! In the PDF below I walk you through the process and show you some comparison pictures of Motion […]
This was one of the projects I talked about during my SIGGRAPH presentation for MAXON. This is a shot I created while beta testing R14. I used the new camera calibration tag, motion camera, normalizer shader and aerodynamics. I also modeled and textured (bodypaint) a trashcan for the scene and rendered some TFD dust coming out of it. Also, you can find a similar project I made in the R14 Content Browser.
I’ll be presenting at MAXON’s booth this year come check it out!! If you can’t make it in person be sure to check out the live stream on C4DLive ! I’ll be showing off some of the cool new features in Cinema 4D R14 such as the amazingly powerful Postion Pass, Camera Calibration tool and Aerodynamics.