I created all of the VFX for this spot on a pretty quick timeline. I also Supervised the shoot and created some basic previs from set measurements. We had some practical fire on set but it wasn’t enough so I added digital fire with TFD and also had the DP shoot some practical elements for me to layer in as well. Here is some R&D I was doing with TFD and X-Particles.
In the past I’ve struggled to get C4D’s motion vectors working correctly with the VectorBlur node in NUKE. I’ve seen a lot of other people struggle with this on multiple forums too. I’m very much still learning NUKE so by no means am I an expert with the program but I think I found a useable workflow! In the PDF below I walk you through the process and show you some comparison pictures of Motion [...]
This was one of the projects I talked about during my SIGGRAPH presentation for MAXON. This is a shot I created while beta testing R14. I used the new camera calibration tag, motion camera, normalizer shader and aerodynamics. I also modeled and textured (bodypaint) a trashcan for the scene and rendered some TFD dust coming out of it. Also, you can find a similar project I made in the R14 Content Browser.
I’ll be presenting at MAXON’s booth this year come check it out!! If you can’t make it in person be sure to check out the live stream on C4DLive ! I’ll be showing off some of the cool new features in Cinema 4D R14 such as the amazingly powerful Postion Pass, Camera Calibration tool and Aerodynamics.
In this series I walk you through the process of creating a magnetic crane rig. You will learn about Spline Dynamics, Xpresso, Rigid Body Dynamics and more. http://www.cineversity.com/vidplaylist/magnetic_crane_rig
I started playing around with Kinect mocap in Cinema 4D a little over a month ago. It’s pretty fun. It has it’s limitations for sure but still could prove useful on certain projects. One thing that bothered me was the time it took setting up a rig and connecting it to the data that Ni-Mate creates. So I created this template to make it easier and I must say the character object is pretty cool [...]
Here’s test I made with my Kinect, Cinema 4D and the Nimate plugin. I used CD Tools to create a rig and constraints to transfer the mocap data. Still a lot more testing to do but it’s so much fun! Kinect + Cinema 4D. from Josh Johnson on Vimeo.
After seeing Simon Fiedler’s cool Droplelts breakdown I had to make the dynamic spiderweb he showed. I think it’s pretty close to what he did. I used spline dynamics, hair and constraints. It’s very fast and responsive in the viewport which is really great. It also led me to some cool R&D with combining spline dynamics, thinking particles and Cloth.
Just wanted to share the cool news. Some of my work can bee seen on MAXON’s brand new 2011 Demo Reel. The reel is chock-full of amazing work. I highly recommend checking it out! Also, Renderosity posted an article about me and a spot I worked on. You can find the article here.