Archives

3D

Fire and Smoke VFX for a Commercial & R&D

I created all of the VFX for this spot on a pretty quick timeline. I also Supervised the shoot and created some basic previs from set measurements. We had some practical fire on set but it wasn’t enough so I added digital fire with TFD and also had the DP shoot some practical elements for me to layer in as well.  Read more →

Cinema 4D Motion Vectors in NUKE

In the past I’ve struggled to get C4D’s motion vectors working correctly with the VectorBlur node in NUKE. I’ve seen a lot of other people struggle with this on multiple forums too. I’m very much still learning NUKE so by no means am I an expert with the program but I think I found a useable workflow! Read more →

SIGGRAPH Render

This was one of the projects I talked about during my SIGGRAPH presentation for MAXON. This is a shot I created while beta testing R14. I used the new camera calibration tag, motion camera, normalizer shader and aerodynamics. I also modeled and textured (bodypaint) a trashcan for the scene and rendered some TFD dust coming out of it. Also, you can find a similar project I made in the R14 Content Browser.  Read more →

SIGGRAPH 2012!!

I’ll be presenting at MAXON’s booth this year come check it out!! Read more →

New Cineversity Class: Creating a Magnetic Crane Rig

In this series I walk you through the process of creating a magnetic crane rig. You will learn about Spline Dynamics, Xpresso, Rigid Body Dynamics and more. Read more →

C4D R13 Kinect Character Template

I started playing around with Kinect mocap in Cinema 4D a little over a month ago. It’s pretty fun. It has it’s limitations for sure but still could prove useful on certain projects. One thing that bothered me was the time it took setting up a rig and connecting it to the data that Ni-Mate creates. Read more →

Kinect + Cinema 4D

Here’s test I made with my Kinect, Cinema 4D and the Nimate plugin. I used CD Tools to create a rig and constraints to transfer the mocap data. Still a lot more testing to do but it’s so much fun! Read more →

Spline Dynamics, Cloth and Particles (R&D)

After seeing Simon Fiedler’s cool Droplelts breakdown I had to make the dynamic spiderweb he showed. I think it’s pretty close to what he did. I used spline dynamics, hair and constraints. It’s very fast and responsive in the viewport which is really great. It also led me to some cool R&D with combining spline dynamics, thinking particles and Cloth.

The Can Crush – Cinema 4D

Here’s a test I made using Projection Man to aid in camera mapping, pose morph, dynamics and the new Physical Renderer including DOF and Motion Blur.

Featured in MAXON’s 2011 Demo Reel & Article on My Work.

Just wanted to share the cool news. Some of my work can bee seen on MAXON’s brand new 2011 Demo Reel. The reel is chock-full of amazing work. I highly recommend checking it out! Also, Renderosity posted an article about me and a spot I worked on. You can find the article here.