X-Particles Crowd Simulations

Doing some R&D for a project. A couple of crowd simulations based on some of my old TP tests (Old TP Test) expect I built these in X-Particles. Read more →

I am Back :).

Well, it’s been a while! 2013 has been very busy both in my career and personal life. I got married in April and all the planning that goes into that has taken up a lot of my free time in 2013 but for good reasons :).  Read more →

Fire and Smoke VFX for a Commercial & R&D

I created all of the VFX for this spot on a pretty quick timeline. I also Supervised the shoot and created some basic previs from set measurements. We had some practical fire on set but it wasn’t enough so I added digital fire with TFD and also had the DP shoot some practical elements for me to layer in as well.  Read more →

Kinect + Cinema 4D

Here’s test I made with my Kinect, Cinema 4D and the Nimate plugin. I used CD Tools to create a rig and constraints to transfer the mocap data. Still a lot more testing to do but it’s so much fun! Read more →

Spline Dynamics, Cloth and Particles (R&D)

After seeing Simon Fiedler’s cool Droplelts breakdown I had to make the dynamic spiderweb he showed. I think it’s pretty close to what he did. I used spline dynamics, hair and constraints. It’s very fast and responsive in the viewport which is really great. It also led me to some cool R&D with combining spline dynamics, thinking particles and Cloth.

C4D: Turbulence FD Cloud Render & File

Sorry for the lack of updates I’ve been crazy busy at work. I’ve been working a lot with TFD for a client which brought me to this render and file to share. My second attempt at making a cloud in C4D with Turbulence FD. It’s getting there but still needs work. It’s a pretty simple setup. Hope to have some new tutorials soon :).

Turbulence FD R&D

Just wanted to share some of my R&D testing of Turbulence FD. It’s a gaseous fluids plug-in for Cinema 4D. Similar to the 3DS Max plug-in, Fumefx. It’s a lot of fun and quite powerful. Site to buy Turbulence FD.

Few tests. First up is a matchmoving test where I added fire and smoke using Turbulence FD (TFD) and the second is a camera mapped photo using Projection Man inside of Cinema 4D then of course using TFD to create the explosion.

Flocking Birds

Ever since I saw Peder Norrby’s starlings study project file for Particular I wanted to put my own spin on it. I rigged a bird in C4D using Cactus Dan’s Tools a few months back and I thought this would be the perfect time to make a flap cycle and use it as a sprite for Trapcode Particular. So I made three different versions of flap cycles at different angles and plugged them into Particular. It’s a pretty neat effect and Trapcode Particular never ceases to amaze me. So many uses. Thank you Peder!

One of the Flap Cycles
Flap Cycle

Testing out VrayforC4D

I just got VrayforC4D today and I wanted to do some testing with it. Certainly going to take a little bit of time to get use to but I’m very impressed! For this render I used C4D, Vray, Xplode, Mograph 2 and did a little bit of post work like some subtle DOF and motion blur in After Effects. I’ve been really busy lately but I hope to have a new tutorial up very soon!

Version 1

Version 2

Trapcode Particular – Ink Squid

I had a bit of time Saturday night to play around with Trapcode Particular for After Effects and I came up with this.   Particular has an infinite number of uses!  I could certainly imagine making some cool underwater blood. Turn your speakers on.