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Tagged ‘AE‘

Cinema 4D Motion Vectors in NUKE

In the past I’ve struggled to get C4D’s motion vectors working correctly with the VectorBlur node in NUKE. I’ve seen a lot of other people struggle with this on multiple forums too. I’m very much still learning NUKE so by no means am I an expert with the program but I think I found a useable workflow! Read more →

Tutorial 05: C4D Multi-Pass Rendering/Compositing and Shadow Catching.

Hey everyone, here’s a tutorial I made that explains my multi-pass workflow in Cinema 4D to After Effects. Namely, my focus was to show how to set up your C4D scene to catch shadows properly on live action footage or a photograph in one render. I’ve had a lot of questions how to do this so I hope this is helpful for some.

Often you will here C4D users ask if there is something similar to 3DS MAX’s “Shadow Matte” material. The answer is yes and you don’t need a plug-in like “Shadowcatcher” to achieve this. You can do this natively in Cinema 4D. Not only do I show you how to set the material up I made a content browser preset ready for download. Cleverly named “Shadow Matte”. Read more →

Turbulence FD R&D

Just wanted to share some of my R&D testing of Turbulence FD. It’s a gaseous fluids plug-in for Cinema 4D. Similar to the 3DS Max plug-in, Fumefx. It’s a lot of fun and quite powerful. Site to buy Turbulence FD.

Few tests. First up is a matchmoving test where I added fire and smoke using Turbulence FD (TFD) and the second is a camera mapped photo using Projection Man inside of Cinema 4D then of course using TFD to create the explosion.

Nature’s Hill

Just a test I put together in a few hours. I was doing some test grass renders with hair last week for a project but didn’t end up using anything so I thought I would create a quick little scene. I used Cinema 4D’s hair for the grass around 750,000 hairs and After Effects for the compositing. I created the bird rig with Cactus Dan’s tools inside of C4D then used it as a sprite in Trapcode Particular. I used Optical Flares as well and lenscare.

Flocking Birds

Ever since I saw Peder Norrby’s starlings study project file for Particular I wanted to put my own spin on it. I rigged a bird in C4D using Cactus Dan’s Tools a few months back and I thought this would be the perfect time to make a flap cycle and use it as a sprite for Trapcode Particular. So I made three different versions of flap cycles at different angles and plugged them into Particular. It’s a pretty neat effect and Trapcode Particular never ceases to amaze me. So many uses. Thank you Peder!

One of the Flap Cycles
Flap Cycle

Testing out VrayforC4D

I just got VrayforC4D today and I wanted to do some testing with it. Certainly going to take a little bit of time to get use to but I’m very impressed! For this render I used C4D, Vray, Xplode, Mograph 2 and did a little bit of post work like some subtle DOF and motion blur in After Effects. I’ve been really busy lately but I hope to have a new tutorial up very soon!

Version 1

Version 2

After Effects & SynthEyes Quick Tip: SynthEyes for AE 2D Tracker.

Quick Tip number two: Using SynthEyes to generate a 2D tracker in After Effects.

Beta Testing The Foundry’s CameraTracker Plugin.

This was a quick example I made while I was beta testing The Foundry’s CameraTracker Plugin a few months ago.  I finally made it viewable on Vimeo.  It’s a fantastic plugin for people that want to enhance their compositing with 3D tracking directly inside of After Effects.  Thanks to CameraTracker, Colorista II and Action Essentials 2 this only took me a few hours to create.  The footage was shot on a RED camera.