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Tagged ‘c4d‘

“99frames” – The Social Animation Project

This is a really cool project David Drayton is putting together.

“The 99frames project is designed to encourage people to try out the new CINEMA 4D R13 features. Since CINEMA 4D R13 is such a huge upgrade in terms of rendering, character animation and workflow, it’s almost a must in my opinion to get this…” Check out the full article on David’s blog: link

Tutorial 04: Turbulence FD and Particles

With the final release of TFD nearing I updated and expanded on a TFD tutorial I made about a year ago. I show how you to use TFD with the built-in particles and Thinking Particles.

C4D: Turbulence FD Cloud Render & File

Sorry for the lack of updates I’ve been crazy busy at work. I’ve been working a lot with TFD for a client which brought me to this render and file to share. My second attempt at making a cloud in C4D with Turbulence FD. It’s getting there but still needs work. It’s a pretty simple setup. Hope to have some new tutorials soon :).

3D World Magazine – Future Publishing

Just wanted to give everyone a heads up. The new issue of 3D World Magazine (issue 146) will feature an article I wrote accompanied by over 150 minutes of tutorial video. It will be on sale in UK newsagents July 26th and on sale in US newstands from August 19th. Hope you enjoy it. Link to 3D World site announcement.

Turbulence FD R&D

Just wanted to share some of my R&D testing of Turbulence FD. It’s a gaseous fluids plug-in for Cinema 4D. Similar to the 3DS Max plug-in, Fumefx. It’s a lot of fun and quite powerful. Site to buy Turbulence FD.

Few tests. First up is a matchmoving test where I added fire and smoke using Turbulence FD (TFD) and the second is a camera mapped photo using Projection Man inside of Cinema 4D then of course using TFD to create the explosion.

Tutorial 03: Cloth and C4D Dynamics

Just some R&D I was doing with the cloth engine and R12 dynamics. Thought I would share some of the things I found out.

Scene files: Cloth & Dynamics Scene Files

New VFX Cineversity Class

I have a new class over at Cineversity. I show you a few ways you can use matchmoving data from SynthEyes with Cinema 4D and Projection Man. Programs covered in the class: SynthEyes, After Effects, Cinema 4D, Nuke and Photoshop. link

Here’s one of the effects I teach. Also, I show another way to use the 3D tracking data with camera mapping to remove a car from live action footage.

C4D: Airplane Take Off

Just a quick little test of a Jet taking off. Started out as just an object matchmove exersie but then I decided to push it further by adding in a CG Jet, heat haze and a few other things. See the After/Before below.

Best to watch on vimeo for full effect. Click on the Vimeo icon.

Before video with Object Matchmove done in SynthEyes.

Nature’s Hill

Just a test I put together in a few hours. I was doing some test grass renders with hair last week for a project but didn’t end up using anything so I thought I would create a quick little scene. I used Cinema 4D’s hair for the grass around 750,000 hairs and After Effects for the compositing. I created the bird rig with Cactus Dan’s tools inside of C4D then used it as a sprite in Trapcode Particular. I used Optical Flares as well and lenscare.

Flocking Birds

Ever since I saw Peder Norrby’s starlings study project file for Particular I wanted to put my own spin on it. I rigged a bird in C4D using Cactus Dan’s Tools a few months back and I thought this would be the perfect time to make a flap cycle and use it as a sprite for Trapcode Particular. So I made three different versions of flap cycles at different angles and plugged them into Particular. It’s a pretty neat effect and Trapcode Particular never ceases to amaze me. So many uses. Thank you Peder!

One of the Flap Cycles
Flap Cycle