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Tagged ‘camera mapping‘

SIGGRAPH Render

This was one of the projects I talked about during my SIGGRAPH presentation for MAXON. This is a shot I created while beta testing R14. I used the new camera calibration tag, motion camera, normalizer shader and aerodynamics. I also modeled and textured (bodypaint) a trashcan for the scene and rendered some TFD dust coming out of it. Also, you can find a similar project I made in the R14 Content Browser.  Read more →

The Can Crush – Cinema 4D

Here’s a test I made using Projection Man to aid in camera mapping, pose morph, dynamics and the new Physical Renderer including DOF and Motion Blur.