Browsing articles tagged with " rigging"
May
3
2012

New Cineversity Class: Creating a Magnetic Crane Rig

Screen shot 2012-05-03 at 12.09.29 PM

In this series I walk you through the process of creating a magnetic crane rig. You will learn about Spline Dynamics, Xpresso, Rigid Body Dynamics and more. http://www.cineversity.com/vidplaylist/magnetic_crane_rig

May
1
2012

C4D R13 Kinect Character Template

Screen shot 2012-05-01 at 1.50.19 PM

I started playing around with Kinect mocap in Cinema 4D a little over a month ago. It’s pretty fun. It has it’s limitations for sure but still could prove useful on certain projects. One thing that bothered me was the time it took setting up a rig and connecting it to the data that Ni-Mate creates. So I created this template to make it easier and I must say the character object is pretty cool [...]

Apr
4
2012

Kinect + Cinema 4D

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Here’s test I made with my Kinect, Cinema 4D and the Nimate plugin. I used CD Tools to create a rig and constraints to transfer the mocap data. Still a lot more testing to do but it’s so much fun! Kinect + Cinema 4D. from Josh Johnson on Vimeo.

Jan
30
2011

Nature’s Hill

Untitled

Just a test I put together in a few hours. I was doing some test grass renders with hair last week for a project but didn’t end up using anything so I thought I would create a quick little scene. I used Cinema 4D’s hair for the grass around 750,000 hairs and After Effects for the compositing. I created the bird rig with Cactus Dan’s tools inside of C4D then used it as a sprite [...]

Jan
3
2011

Flocking Birds

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Ever since I saw Peder Norrby’s starlings study project file for Particular I wanted to put my own spin on it. I rigged a bird in C4D using Cactus Dan’s Tools a few months back and I thought this would be the perfect time to make a flap cycle and use it as a sprite for Trapcode Particular. So I made three different versions of flap cycles at different angles and plugged them into Particular. [...]