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	<title>VFX Daily &#124; Visual Effects &#38; Motion Graphics Tutorials &#187; vfx</title>
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	<description>Resource for Visual Effects &#38; Motion Graphics</description>
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		<title>Fire and Smoke VFX for a Commercial &amp; R&amp;D</title>
		<link>http://www.vfxdaily.com/fire-and-smoke-vfx-for-a-commercial-rd/</link>
		<comments>http://www.vfxdaily.com/fire-and-smoke-vfx-for-a-commercial-rd/#comments</comments>
		<pubDate>Sat, 15 Dec 2012 21:26:08 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[BLOG]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Final]]></category>
		<category><![CDATA[Matchmoving]]></category>
		<category><![CDATA[WIP / R&D]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[Cinema 4d]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[tfd]]></category>
		<category><![CDATA[Turbulence FD]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.vfxdaily.com/?p=339</guid>
		<description><![CDATA[I created all of the VFX for this spot on a pretty quick timeline. I also Supervised the shoot and created some basic previs from set measurements. We had some practical fire on set but it wasn&#8217;t enough so I added digital fire with TFD and also had the DP shoot some practical elements for me to layer in as well. Here is some R&#038;D I was doing with TFD and X-Particles.]]></description>
				<content:encoded><![CDATA[<p>I created all of the VFX for this spot on a pretty quick timeline. I also Supervised the shoot and created some basic previs from set measurements. We had some practical fire on set but it wasn&#8217;t enough so I added digital fire with TFD and also had the DP shoot some practical elements for me to layer in as well.</p>
<p><iframe src="http://player.vimeo.com/video/55389415" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Here is some R&#038;D I was doing with TFD and X-Particles.</p>
<p><iframe src="http://player.vimeo.com/video/54338185" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>SIGGRAPH Render</title>
		<link>http://www.vfxdaily.com/siggraph-render/</link>
		<comments>http://www.vfxdaily.com/siggraph-render/#comments</comments>
		<pubDate>Sun, 07 Oct 2012 19:30:51 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Final]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[camera mapping]]></category>
		<category><![CDATA[Cinema 4d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[projection man]]></category>
		<category><![CDATA[R14]]></category>
		<category><![CDATA[Siggraph]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.vfxdaily.com/?p=323</guid>
		<description><![CDATA[This was one of the projects I talked about during my SIGGRAPH presentation for MAXON. This is a shot I created while beta testing R14. I used the new camera calibration tag, motion camera, normalizer shader and aerodynamics. I also modeled and textured (bodypaint) a trashcan for the scene and rendered some TFD dust coming out of it. Also, you can find a similar project I made in the R14 Content Browser.]]></description>
				<content:encoded><![CDATA[<p>This was one of the projects I talked about during my SIGGRAPH presentation for MAXON. This is a shot I created while beta testing R14. I used the new camera calibration tag, motion camera, normalizer shader and aerodynamics. I also modeled and textured (bodypaint) a trashcan for the scene and rendered some TFD dust coming out of it. Also, you can find a similar project I made in the R14 Content Browser.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SIGGRAPH 2012!!</title>
		<link>http://www.vfxdaily.com/siggraph-2012/</link>
		<comments>http://www.vfxdaily.com/siggraph-2012/#comments</comments>
		<pubDate>Sun, 05 Aug 2012 05:03:45 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[BLOG]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[Cinema 4d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Siggraph]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.vfxdaily.com/?p=307</guid>
		<description><![CDATA[I&#8217;ll be presenting at MAXON&#8217;s booth this year come check it out!! If you can&#8217;t make it in person be sure to check out the live stream on C4DLive ! I&#8217;ll be showing off some of the cool new features in Cinema 4D R14 such as the amazingly powerful Postion Pass, Camera Calibration tool and Aerodynamics.]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ll be presenting at MAXON&#8217;s booth this year come check it out!! If you can&#8217;t make it in person be sure to check out the live stream on<a href="http://c4dlive.com/" title="C4D Live"> C4DLive </a>! I&#8217;ll be showing off some of the cool new features in Cinema 4D R14 such as the amazingly powerful Postion Pass, Camera Calibration tool and Aerodynamics.</p>
<p><a href="http://www.vfxdaily.com/wp-content/uploads/2012/08/S12_LogoC_RGB.jpg"><img class="aligncenter size-medium wp-image-309" title="S12_LogoC_RGB" src="http://www.vfxdaily.com/wp-content/uploads/2012/08/S12_LogoC_RGB-300x162.jpg" alt="" width="300" height="162" /></a></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Can Crush &#8211; Cinema 4D</title>
		<link>http://www.vfxdaily.com/the-can-crush-cinema-4d/</link>
		<comments>http://www.vfxdaily.com/the-can-crush-cinema-4d/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 18:11:42 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Final]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[camera mapping]]></category>
		<category><![CDATA[Cinema 4d]]></category>
		<category><![CDATA[projection man]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxdaily.com/?p=278</guid>
		<description><![CDATA[Here&#8217;s a test I made using Projection Man to aid in camera mapping, pose morph, dynamics and the new Physical Renderer including DOF and Motion Blur.]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s a test I made using Projection Man to aid in camera mapping, pose morph, dynamics and the new Physical Renderer including DOF and Motion Blur. </p>
<p><iframe src="http://player.vimeo.com/video/33436379?title=0&amp;byline=0&amp;portrait=0" width="540" height="304" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Featured in MAXON&#8217;s 2011 Demo Reel &amp; Article on My Work.</title>
		<link>http://www.vfxdaily.com/featured-in-maxons-2011-demo-reel-article-on-my-work/</link>
		<comments>http://www.vfxdaily.com/featured-in-maxons-2011-demo-reel-article-on-my-work/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 04:55:16 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[BLOG]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[Cinema 4d]]></category>
		<category><![CDATA[demo reel]]></category>
		<category><![CDATA[MAXON]]></category>
		<category><![CDATA[motion graphics]]></category>
		<category><![CDATA[reel]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxdaily.com/?p=264</guid>
		<description><![CDATA[Just wanted to share the cool news. Some of my work can bee seen on MAXON&#8217;s brand new 2011 Demo Reel. The reel is chock-full of amazing work. I highly recommend checking it out! Also, Renderosity posted an article about me and a spot I worked on. You can find the article here.]]></description>
				<content:encoded><![CDATA[<p>Just wanted to share the cool news. Some of my work can bee seen on MAXON&#8217;s brand new 2011 Demo Reel. The reel is chock-full of amazing work. I highly recommend checking it out! Also, Renderosity posted an article about me and a spot I worked on. You can find the article <a href="http://www.renderosity.com/how-vfx-artist-josh-johnson-created-his-addy-award-winning-spot-for-callaway-bank-cms-15743">here</a>.</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Tutorial 05: C4D Multi-Pass Rendering/Compositing and Shadow Catching.</title>
		<link>http://www.vfxdaily.com/tutorial-05-c4d-multi-pass-renderingcompositing-and-shadow-catching/</link>
		<comments>http://www.vfxdaily.com/tutorial-05-c4d-multi-pass-renderingcompositing-and-shadow-catching/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 06:17:03 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Matchmoving]]></category>
		<category><![CDATA[Presets]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[AE]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[Cinema 4d]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[Multi-Pass]]></category>
		<category><![CDATA[Preset]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Shadow Matte]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.vfxdaily.com/?p=251</guid>
		<description><![CDATA[Hey everyone, here&#8217;s a tutorial I made that explains my multi-pass workflow in Cinema 4D to After Effects. Namely, my focus was to show how to set up your C4D scene to catch shadows properly on live action footage or a photograph in one render. I&#8217;ve had a lot of questions how to do this so I hope this is helpful for some. Often you will here C4D users ask if there is something similar [...]]]></description>
				<content:encoded><![CDATA[<p>Hey everyone, here&#8217;s a tutorial I made that explains my multi-pass workflow in Cinema 4D to After Effects. Namely, my focus was to show how to set up your C4D scene to catch shadows properly on live action footage or a photograph in one render. I&#8217;ve had a lot of questions how to do this so I hope this is helpful for some. </p>
<p>Often you will here C4D users ask if there is something similar to 3DS MAX&#8217;s &#8220;Shadow Matte&#8221; material. The answer is yes and you don&#8217;t need a plug-in like &#8220;Shadowcatcher&#8221; to achieve this. You can do this natively in Cinema 4D. Not only do I show you how to set the material up I made a content browser preset ready for download. Cleverly named &#8220;Shadow Matte&#8221;.</p>
<p>Download it <a href="http://www.vfxdaily.com/wp-content/uploads/2011/10/Shadow-Matte.zip">here</a>. Install it in Cinema 4D > library > browser.<br />
<a href="http://www.vfxdaily.com/wp-content/uploads/2011/10/Shadow-Matte-Icon1.jpg"><img src="http://www.vfxdaily.com/wp-content/uploads/2011/10/Shadow-Matte-Icon1-1024x576.jpg" alt="" title="Shadow Matte Icon" width="512" height="288" class="alignleft size-large wp-image-253" /></a></p>
<p>Just wanted to point out there are other ways to do this. A common method is to make two renders. One of those being a shadow pass but I show you how to do it all in one render with mulit-pass control. Something I&#8217;ve seen a lot of people struggle with. </p>
<p>FYI, this method doesn&#8217;t work with the Physical Renderer in R13 but in my opinion it should as it uses built-in tools and no post effects. I contacted MAXON about this is so hopefully it gets fixed in the near future. In case you were wondering the shadowcatcher plug-in doesn&#8217;t work with the Physical Renderer either.</p>
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		<slash:comments>56</slash:comments>
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		<item>
		<title>C4D: Turbulence FD Cloud Render &amp; File</title>
		<link>http://www.vfxdaily.com/c4d-turbulence-fd-cloud-render-file/</link>
		<comments>http://www.vfxdaily.com/c4d-turbulence-fd-cloud-render-file/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 03:20:11 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[WIP / R&D]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[Cinema 4d]]></category>
		<category><![CDATA[fluid simulation]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[tfd]]></category>
		<category><![CDATA[Turbulence FD]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.vfxdaily.com/?p=224</guid>
		<description><![CDATA[Sorry for the lack of updates I&#8217;ve been crazy busy at work. I&#8217;ve been working a lot with TFD for a client which brought me to this render and file to share. My second attempt at making a cloud in C4D with Turbulence FD. It&#8217;s getting there but still needs work. It&#8217;s a pretty simple setup. Hope to have some new tutorials soon .]]></description>
				<content:encoded><![CDATA[<p>Sorry for the lack of updates I&#8217;ve been crazy busy at work. I&#8217;ve been working a lot with TFD for a client which brought me to this render and file to share. My second attempt at making a cloud in C4D with Turbulence FD. It&#8217;s getting there but still needs work. It&#8217;s a pretty simple setup. Hope to have some new tutorials soon <img src='http://www.vfxdaily.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>SynthEyes Quick Tip: Manual Scene Orientation</title>
		<link>http://www.vfxdaily.com/syntheyes-quick-tip-manual-scene-orientation/</link>
		<comments>http://www.vfxdaily.com/syntheyes-quick-tip-manual-scene-orientation/#comments</comments>
		<pubDate>Sun, 31 Jul 2011 22:28:53 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Matchmoving]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[matchmoving]]></category>
		<category><![CDATA[syntheyes]]></category>
		<category><![CDATA[tracking]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.vfxdaily.com/?p=216</guid>
		<description><![CDATA[Just a quick demonstration for a member over at c4dcafe. How to manually adjust your Coordinate Systems after you solved with the 3 point system. Link to old SynthEyes axis tutorial.]]></description>
				<content:encoded><![CDATA[<p>Just a quick demonstration for a member over at c4dcafe. How to manually adjust your Coordinate Systems after you solved with the 3 point system.</p>
<p><a href="http://www.vfxdaily.com/wp-content/uploads/2011/07/synthaxis.mov" title="Link" target="_blank">Link</a> to old SynthEyes axis tutorial. </p>
<p><iframe src="http://player.vimeo.com/video/27126927?title=0&amp;byline=0&amp;portrait=0" width="580" height="326" frameborder="0"></iframe></p>
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		<slash:comments>5</slash:comments>
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		</item>
		<item>
		<title>Turbulence FD R&amp;D</title>
		<link>http://www.vfxdaily.com/turbulence-fd-rd/</link>
		<comments>http://www.vfxdaily.com/turbulence-fd-rd/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 20:10:06 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Matchmoving]]></category>
		<category><![CDATA[WIP / R&D]]></category>
		<category><![CDATA[3D Tracking]]></category>
		<category><![CDATA[AE]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[Cinema 4d]]></category>
		<category><![CDATA[matchmoving]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Turbulence FD]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.vfxdaily.com/?p=197</guid>
		<description><![CDATA[Just wanted to share some of my R&#038;D testing of Turbulence FD. It&#8217;s a gaseous fluids plug-in for Cinema 4D. Similar to the 3DS Max plug-in, Fumefx. It&#8217;s a lot of fun and quite powerful. Site to buy Turbulence FD. Few tests. First up is a matchmoving test where I added fire and smoke using Turbulence FD (TFD) and the second is a camera mapped photo using Projection Man inside of Cinema 4D then of [...]]]></description>
				<content:encoded><![CDATA[<p>Just wanted to share some of my R&#038;D testing of Turbulence FD. It&#8217;s a gaseous fluids plug-in for Cinema 4D. Similar to the 3DS Max plug-in, Fumefx. It&#8217;s a lot of fun and quite powerful. Site to buy <a href="http://jawset.com/">Turbulence FD.</a></p>
<p>Few tests. First up is a matchmoving test where I added fire and smoke using Turbulence FD (TFD) and the second is a camera mapped photo using Projection Man inside of Cinema 4D then of course using TFD to create the explosion. </p>
<p><iframe src="http://player.vimeo.com/video/26206618?title=0&amp;byline=0&amp;portrait=0&amp;color=80ceff" width="580" height="326" frameborder="0"></iframe></p>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>New VFX Cineversity Class</title>
		<link>http://www.vfxdaily.com/new-vfx-cineversity-class/</link>
		<comments>http://www.vfxdaily.com/new-vfx-cineversity-class/#comments</comments>
		<pubDate>Sat, 26 Mar 2011 20:51:27 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[Cinema 4d]]></category>
		<category><![CDATA[matchmoving]]></category>
		<category><![CDATA[NUKE]]></category>
		<category><![CDATA[syntheyes]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.vfxdaily.com/?p=177</guid>
		<description><![CDATA[I have a new class over at Cineversity. I show you a few ways you can use matchmoving data from SynthEyes with Cinema 4D and Projection Man. Programs covered in the class: SynthEyes, After Effects, Cinema 4D, Nuke and Photoshop. link Here&#8217;s one of the effects I teach. Also, I show another way to use the 3D tracking data with camera mapping to remove a car from live action footage.]]></description>
				<content:encoded><![CDATA[<p>I have a new class over at Cineversity.  I show you a few ways you can use matchmoving data from SynthEyes with Cinema 4D and Projection Man.  Programs covered in the class: SynthEyes, After Effects, Cinema 4D, Nuke and Photoshop. <a href="http://ow.ly/4lKUb">link</a>  </p>
<p>Here&#8217;s one of the effects I teach.  Also, I show another way to use the 3D tracking data with camera mapping to remove a car from live action footage.<br />
<iframe src="http://player.vimeo.com/video/10157176?title=0&amp;byline=0&amp;portrait=0" width="580" height="326" frameborder="0"></iframe></p>
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		<slash:comments>4</slash:comments>
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