Just a quick little test of a Jet taking off. Started out as just an object matchmove exersie but then I decided to push it further by adding in a CG Jet, heat haze and a few other things. See the After/Before below. Best to watch on vimeo for full effect. Click on the Vimeo icon. Before video with Object Matchmove done in SynthEyes.
Ever since I saw Peder Norrby’s starlings study project file for Particular I wanted to put my own spin on it. I rigged a bird in C4D using Cactus Dan’s Tools a few months back and I thought this would be the perfect time to make a flap cycle and use it as a sprite for Trapcode Particular. So I made three different versions of flap cycles at different angles and plugged them into Particular. [...]
Here’s a look at an up and coming tutorial that I’m working on. I shot the footage with my 550D, shot a HDR on set, shot a lens grid, match-moved the footage in SynthEyes, added some CG elements in C4D, rendered in Vray then comped it all together in After Effects. Thus, it will be a pretty in-depth tutorial . Music: Daft Punk from The Tron Legacy soundtrack. Track 2: The Grid. I had to [...]
I just got VrayforC4D today and I wanted to do some testing with it. Certainly going to take a little bit of time to get use to but I’m very impressed! For this render I used C4D, Vray, Xplode, Mograph 2 and did a little bit of post work like some subtle DOF and motion blur in After Effects. I’ve been really busy lately but I hope to have a new tutorial up very soon! [...]
Quick Tip number two: Using SynthEyes to generate a 2D tracker in After Effects.
This was a quick example I made while I was beta testing The Foundry’s CameraTracker Plugin a few months ago. I finally made it viewable on Vimeo. It’s a fantastic plugin for people that want to enhance their compositing with 3D tracking directly inside of After Effects. Thanks to CameraTracker, Colorista II and Action Essentials 2 this only took me a few hours to create. The footage was shot on a RED camera.
Here’s a photo I compositied for a client. I created most of the fireball in Cinema 4D using Turbulence FD. Then I blended several C4D renders together in photoshop along with one stock photo of fire. Click on the image to see all the detail.
Here is a quick tip when working with greenscreen footage inside of Cinema 4D.